Writers of fiction often ask questions like this.
People who are into "Steampunk" ask even more outrageous questions...
I often describe Steampunk this way: What would the world be like today if electricity had never been developed and the steam power of the Industrial Revolution became the driving force of our modern technology? What would a computer look like if it were to run on steam power?
This description is not quite correct, because Steampunk includes a lot of fanciful technology using faux exotic energy - not just steam power. Furthermore, writers of old, now classified as Steampunk, actually did use electricity. E.g. Jules Verne's "A Journey to the Center of the Earth" used a "Ruhmkorff Coil" to power portable electric lights. (http://en.wikipedia.org/wiki/Heinrich_Daniel_Ruhmkorff) Electricity isn't forbidden in Steampunk, but it may take other forms. In "The Golden Compass", it is known as "anbaric" power.
Some of the technology that appears in Steampunk is a straight projection of Victorian technology and would be buildable, if not practical today: giant lighter-than-air airships, huge steam-powered land vehicles. Other inventions are fanciful, based on principles not yet discovered: time machines, teleportation devices.
When I describe Steampunk as "What would the world be like today...", I am engaging in an "alternative history." This is a common type of fiction.
Steampunk can also be viewed as Retro-Futurism.
Science Fiction can take many forms, but one of the most common is speculation about how the future might turn out. This is not limited to fiction, as many have tried to guess what our lives may be like in times to come. Disneyland once had a "House of the Future" exhibit. Popular Mechanics has speculated about the day that we would all have flying cars. Serial movies like Commando Cody thrilled our parents with an action hero who flew using a rocket backpack.
These visions of the future sometimes pan out and sometimes not. Bell Aerosystems built their Rocket Belt, but with a flight time of 20 seconds it was never practical. We have flat-screen TVs today, but no flying cars. We have a Roomba to vacuum the house, but no Rosie the maid robot from the Jetsons.
See
http://singularityhub.com/2011/07/19/hilarious-and-surprising-predictions-of-the-future-from-the-1960s-video/
My point is that the future that we envision is colored by the current world around us. If you own a TV, you imagine that the future holds a TV that is flat and has a large screen. When cars become common and airplanes possible, it is natural to think about flying cars.
The Victorian Era spanned 1837–1901. Verne wrote during that era, so the things that he imagined were colored by that era - steam, railroads, communications systems, massive engineering projects. He just imagined them as bigger, faster, more powerful, and involved in more areas. Verne's predictions did not come true in their precise details, perhaps because his projection into the future did not significantly anticipate new technologies and materials. He took what his age had and he projected that. When the future came, Verne's vision of submarines and flying craft came true, but without details like aluminum alloys, ubiquitous electricity, and atomic power.
Steampunk's central premise is an alternate history, where steam power was never eclipsed by other technologies. We reach that alternative by looking sideways at what our world would be like "if only things happened differently". Verne got to a similar place by looking forward.
To use an obvious example, some people envision a world where the Confederacy had won the American Civil War instead of the Union.
Others decide that the Union enjoyed a quick and relatively bloodless victory.
Still others like to believe that that war never happened.
All of these things would result in a very different world today.
The key point is that this is an imagined world. You can shape it as you wish.
Goggles are _so_ Steampunk. Mandatory, right? Just add goggles to turn a Victorian outfit into Steampunk. I am coming to doubt that. If Steampunk were purely a fashion statement, assorted useless costume accessories could indeed be justified. But Steampunk has a strong element of role-playing in the Steampunk world. So I must ask why playing a role requires that one wear goggles.
The Victorians made significant advances in science and technology. The characters interesting enough to model were either users of technology or inventors of it. When the automobile started to gain popularity, it was still a finicky, messy gadget. Driving at high speeds on dirt roads guaranteed that you would eat dirt. Goggles and scarves would be a must. And the vehicle would eventually break down and require you to repair it - more goggles and perhaps gloves.
When considering an accessory like goggles, one must ask, "Why would my character have that? What would he do with it? How would he use it?" If you can't answer these questions, reconsider adding that accessory. If you can answer those questions, it will help you figure out what kind of accessory to get and how to wear it.
A botanist character might choose a trowel or spade as an accessory. Goggles, if any, would be used as protection against exotic plants that spit toxins or fling their thorns at you. If one were obsessed with detail, the botanist might specifically select a type of eye protection designed to protect against fluid splashes.
Steampunks seem to like brown cloth, brown leather, brass, and oak. One might even come to the conclusion that black&silver is Goth and brown&brass is Steampunk. I think that we are in danger of being distracted if we think too much of the brown and brass. Essentially, Steampunk is Victorian costumes plus gadgets and weapons appropriate to the character.
Why gadgets and guns? Why not just wear Victorian clothing? Well, you could - especially if your character is somebody who stays in town. Take a look at
Well, then, why don't we all just dress Victorian and call it Steampunk? I think that the answer is "you can", but such characters are a little less interesting. Having asked myself if a plain Victorian outfit qualifies as Steampunk, I have come to the conclusion that it does. It's just a little less interesting/standout than some other costumes. Thus fewer pictures are posted and fewer such characters show up on Google Images. They are out there, but not particularly photogenic.
Brass or silver? Doesn't matter too much. Here we have "Men's Victorian Pocket Watches"
I have come to the conclusion that most of the interesting characters aren't just sitting in Victorian drawing rooms - they are men and women of action; or at least activity. They go on safari, explore the unknown, hunt for treasure, drill for oil, explore distant regions in the name of the Queen. They are rugged individualists in search of adventure. And sometimes adventure is dangerous.
I have no doubt that many people add weapons for the same reason that they add goggles - unthinkingly assume that they are required for the genre. My answer must be the same as for the goggles - If your character is such a person as would need or want protection or is supposed to act aggressively (e.g. airship pirate), include a fanciful weapon of an appropriate type. If the character does not face danger, forget the weapon.
Note that Steampunk's Victorian age also covers the American old west. Overlap is fairly common: railroad engineers, the aeronaut in "The Golden Compass", Jim in "The Wild Wild West". Carrying guns in the old west was common, but not mandatory. Once again, think about the character and what reason, if any, they would have to carry a weapon and what kind it would be. E.g. a Steampunk gambler would probably carry a fanciful derringer.
The Victorian era was a time of great advancement in science, natural history (e.g. Darwin's "On the Origin of Species" in 1859), and medicine (anesthesia). Victorians were comfortable with their advancing technology in the same way that we have embraced our cell phones (their telegraph) and MP3 players (their phonographs).
If you are going to reenact something that is a futuristic vision of Victorian times, your character should be equally accepting of the technology that would be developed.
Steampunk requires some level of technology. Your character can invent technology or use technology, but don't ignore it completely - that would be boring and ultimately not Victorian in mindset.
Steampunk is very different in that playing roles is an important part of the genre. Or at least having roles. From what we heard, attendees at Steampunk events spend a lot of time discussing their "lives" as characters and asking other characters about their lives. Even those who are really new or poorly prepared have at least a name, even if they haven't yet constructed an elaborate back-story.
I actually came to the back-story through a different route. Originally I ignored stories as a part of cosplay. I seized on the back-story as a means to refine costume design, insuring that the clothing and accoutrements are appropriate to the genre and the character. By composing a unified back-story, I could provide my partner with appropriate costume ideas, while somehow fitting her in with my funeral director attire.
Not really related to Steampunk, but if you want to think "Steampunk 100 years later", feel free to do so.
Includes elements of film noir, Art Deco, militaristic. Set after WW I and through the beginning of WW II.
Trenchcoats, fedoras, uniforms, stainless steel.
See movies like "Sky Captain and the World of Tomorrow".
https://secure.wikimedia.org/wikipedia/en/wiki/Dieselpunk#Dieselpunk
A retro-futurism similar to Steampunk.
Technology is based on springs and clockwork. Usually set during the Renaissance.
It shouldn't be surprising that the American "old West" crosses over a lot with Steampunk. A lot of what was going on in the West happened in the Victorian era, just in a different country.
Since Steampunk can be looked at as an alternate history, things other than technology might be different, including national boundaries. I think that the aeronaut in "The Golden Compass" referred to himself as a Texican.
Not much of a match, really. Cyberpunk is post-modern and usually dystopian.
See movies like "Blade Runner".
https://secure.wikimedia.org/wikipedia/en/wiki/Cyberpunk
Just for fun, I imagine a world where members of the early Mormon church resisted the
pressure that drove them further and further west.
For the most part, they stayed in Illinois, in their beloved city of Nauvoo.
Some parties of Latter Day Saints chose to move west throughout a region stretching from Illinois to Utah.
The American Civil War dragged on, eventually cooling down to armistice.
The Mormons stayed officially neutral in this conflict by separating from the United States of America and the Confederacy.
They formed the United States of Deseret.
Apart from that big picture, certain individuals continued to make great contributions to the world.
Those who play in the Steampunk world delight in creating the characters that they play.
My character is
Jack Of Shadows,
owner of Wolfstone Cemetery and Mortuary
and inventor of Eternium Fluid.
Eternium is decidedly Steampunk and its connection with the mortuary business connects the Steampunk character to my Halloween haunt.
Retro-Futurism?
There are some classic works of literature now considered "Steampunk", even though they were written long before the term was coined. Here are some books by Jules Verne:
The term "Steampunk" was coined in 1987. So how did Verne write classic Steampunk literature over 100 years before Steampunk?
Everybody Imagines Something Different
In discussing Steampunk with friends who practice it, it has become clear that everybody shares the concept of an alternate history or retro-futurism, but nobody agrees on the details of what that alternate history might be.
Steampunk Themes
There are some common themes that distinguish Steampunk from other imagined worlds...
Clothing And Gadgets
There are several facets of Steampunk clothing that seem iconic. I am coming to the realization that they are not really required.
http://www.Steampunkemporium.com/steam.php
Half of their sample characters lack goggles. Who has them: motorists, and the aviator. Who lacks them: museum curator, share promotor, man of science. There are some unexplained goggles, like the natural philosopher and the Egyptian explorer; but perhaps they have reasons, like blowing sand in the Egyptian desert.
http://www.gentlemansemporium.com/store/watches.php
Many are gold or brass. Plenty of chrome/silver.
Rugged Individualism And Adventure
I once characterised Steampunk clothing as being Victorian, plus gadgets and weapons. This leads me to ask, what's with the weapons? This is actually an important question because, before, I took it as an article of faith that fanciful weapons were somehow a mandatory part of Steampunk. Well, if goggles are not required, are weapons required? Why do Steampunks tend to carry them?
Science Conquors All
In addition to dress items like goggles and fanciful weapons, Steampunks are likely to carry _unusual_ gadgets. What's with that?
Role-Playing
When we go to Goth events, it is mostly about costumes. There are some who live Goth as a lifestyle, but how many of them go back to the original musical roots of the Gothic movement? Probably not many. For many, it is an exercise of playing in the Dark - which fits well with our love of Halloween.
Related Generes
What's Your Story?
There are many places where a small change exhibits great leverage over time, so it is hard to decide.